The latest update I’ve made is to add loot crates and randomly generated weapons to the game. I have two weapon types, and change the random ranges based on weapon type. Lasers are powerful but slow firing, while the bullet guns are weaker but fire machine gun style. The result is that you’ve got two distinct weapon types, but the exact stats are randomly determined so you can generate different guns with different attributes. I’ve also got some nice explosions and shield glow effects when you hit an enemy. It’s still very basic, but I’m starting to see how it could be filled out with items, enemies, and so forth.